A soon-to-be BSc Games Programmer Grad, with a year’s industry experience on a published multi-platform AAA console title.
I take a particular interest in content creation,programming gameplay, AI and animation. I’m looking for a job post-graduation.
“Cloth Simulation is one of the topics in the procedural animation module. It’s quite maths and algorthim intensive, and follows the work of (R Bridson, 2003). I’ve implemented tearing and self collision.”
“My Final-Year-Project focuses on creating a 3D tree model from a 2D input sketch.
Variations of tree are also produced, and the tree grown within level geometry.”
“As Part of my Real Time Graphics module, I’ve been working on a Deferred Renderer.
It will eventually feature MRSSAO, DLAA, Exponential Shadows and other graphics